It depends of your shader, for the moment only the default PBR shader supports it. You also need an emissive channel (which can be added via the document settings by clicking on the little "+" button). From that, you just need to paint something inside the emissive channel. By default most of the brush/tool will not have…
You can still create assets for UE4, if the baked normal you imported is synced to UE4, SP will do a less than perfect job at displaying it in the viewport but the final exported normal map will still be synced.
Hey guys, new mat for you, Painted Metal: Get it at https://gumroad.com/plyczkowski This one has a lot going on inside, so if the performance is too low on you machine, try turning some of the details off.
Are you zooming with the mouse wheel in the 2D View of Painter ? If yes, that's a bug (waiting to be fixed in our database). If you zoom by using "ALT + Right Click" it should work like in the 3D View (based on the mouse position).
So different problems here.. In painter: it looks like we have a bug in the spherical harmonics computation, the diffuse part seems to be rotated somehow (which explains the brown face on the object which should be at the bottom!). This is the primary cause of the difference you are witnessing. But I may have found…
This is in the works and we are exploring different options, but basically if you own SD, the goal is that instead of using the built-in basic painting tools, you will be able to create a Painter document directly from within SD and see real time changes in your graph as you paint. The other way around we want people to be…