Oh, i can totally see it already. While i completely get why would anyone wants some clear indication that his hard work was reviewed, i don't think that's a good idea. Receiving dev comment now means a great lot for people, can you imagine what they'll get through after they get "it's okay" mark and will have to sit…
I would love them to elaborate more on this. Something they posted during the Polycount contest; Now obviously hindsight is 20/20 and it may not be feasible for the team to not only do their work but write regular blog posts about it. Given the reaction from the community on certain issues, they may not want to. I've also…
I'm a 3D Environment artist, and rather new to the Dota 2 item making. I've have had to learn fast how to cartoonify my otherwise realistic style, but it's been great fun. Anyway, with my somewhat brief experience with the whole submission/voting process, then it does seem a little bewildering with what in fact happens…
Hey guys, I wanted to create an open discussion about the state of the workshop, where it is and what direction it's possibly heading. I'd like to hear the community's stance on it, things people would like to see, etc. I'll start off to spur some discussion. Workshop Format The first thing I'd like to talk about is the…
I believe votes are redundant (aside front page exposure I guess..?), because there may be technical issues wrong with said items. (inefficient UV's or poor masks for example) This doesn't mean that the items & promo can't look cool & encourage mass votes. Perhaps the artist has marketed their submission with only close…
We also have to realize that there's actually new people joining the workshop scene all the time, so these types of questions and thoughts are normal. In regards to how Valve chooses items or when they choose to implement them? It's really not something you can predict, but you can definitely be reassured that doing…
As for people talking about workshop contributors with followers etc. Most of the people I think of when you say that are people who worked there ass off promoting there stuff and building that following. Those groups didn't just happen overnight. p.s. I hate it when people complain about things being a "popularity…
I for one agree with this and Lennyagony nailed it on the head. If they just had some very simple feedback system where the artist looking at your item can pick from a drop down list, or check something off in a combo box would be more than enough, and that way too Valve could have a simple uniform way to interact with the…
The only issue is that it seems like not everyone has access to perks like custom animations on their items or sets, and it's been strange to say the least. To bring up an example we were asked to do an item to be given out a tournament in Korea and were asked how to spice it up. The answer was custom animations, which…
I couldn't agree more with that! The sight of new released heroes (that are visually "completed such as Timbersaw and Elder Titan) not available itches me so much. Sooner or later we might run out of fresh ideas if there's no incoming updates on workshop (Even players can get bored of the same heroes before the Three…