Thanks guys! I'm glad someone got a kick out of these. :D I still think the original character textures from Quake 3 are some of the best to study for hand-painted work. Kenneth Scott just rocks my socks off! I hope to reach that level someday. To that end, I shall be abusing a few more Quake 3 characters. Soon! :poly130:
Leon, our beloved mascot, makes his way into Nightstream! Check out our other Nightstream characters in this topic: https://polycount.com/discussion/210963/nightstream-character-dump Wireframes and additional images on my Artstation page: https://www.artstation.com/wendydeboer The polycount is 5600 tris. It uses a…
Thank you for the kind words. I have a question: With MechKnight, we're shooting for a very 'graphic art', '2d illustrative' look. Although, recently, we've been experimenting with a more complex look to stand out a bit from the crowd and build a unique look for the game. (never mind the environment art just the character…