Thanks! :D There's no difference between what features Shader Forge will provide in Unity Free vs Unity Pro, apart from the fast that Render Textures are disabled in Unity Free. Shader Forge will generate *one* file for each shader, which is the actual shader file :) I've planned to store all the node data as comments in…
Got it, will do! Can't wait for the toon shading, glad it's on the list. Also, need some clarification with the Time node. I made a UV panner with the Time node as pictured here: This runs fine in the SF editor, with X and Y speed as the two Appended values. However, when I CLOSE the SF editor and try running it in the…
Acegikmo, When I set the lighting to Unlit, the checkbox for Lightmap Support grays out... I would still like to factor in lightmaps to my unlit shaders. Do I have to manually use them in my node setup (multiply the output by them or something?) How would that work? I don't see a node for accessing the lightmap. Sorry if…
Thanks all of you who took the survey so far! I'll post stats later, and my take on all the results :) Also, per-node precision and being able to rename the internal name of a property is now implemented in RC 0.37! This extra panel under all variable-defining nodes is turned off by default, and can be enabled in the SF…
I have the same issue as Ehsan with the Texture2D node, if I grab it and try to move it fast, it's like the mouse cursor loses focus and clicks the background instead. Im using Unity Free, latest Version. Quick Question: I'm trying to re-create a simple custom lighting model as I have done previously in UDK: However I'm…
Shader Forge Beta 0.34 is now released! • All nodes can now be created with hotkeys using a new quick-select menu! - Holding a letter on the keyboard will display a menu of all nodes starting with that letter - Scrolling the mouse wheel will move you through the list - Clicking will create the highlighted node • Fixed a…
not sure if it's even possible, buuuut.... would it be possible to make a node, that can expose the mip levels of another node? for example: Mipnode1 > LerpInput1 Mipnode2 > LerpInput2 Roughness map > LerpAlpha LerpOutput > Tex2D the function above would describe a situation where you could, for example, load in a cubemap…