These things! Color changes are a result of me using the wrong settings, no problem with the actual work :( Actual images should be much smaller, just scaled for posting Also just mucking around!
I am still working on this, wanted you all to check it out, it has some bugs for sure, making this in construct 2. http://gamejolt.com/games/platformer/squirrel-nuts/18498/
@mrawolf I really like your work, but was wondering why it always looks like it was badly scaled (ie. pixel size has no consistency) ? Is that just part of the aesthetic you're going for?
It's simpler if you're doing animation for a GIF. You can then specify exactly the source framerate you want. If you liked working "in twos" under 30fps, you'll then animate with 15fps for a GIF.
I created an attack and death sprite of a Scarab Beetle for some game that never got published. Pretty fun stuff. I never new there was a pixel art thread until recently. This makes me extremely happy. It feels good to take a step back from 3D Modeling and create some traditional pixel art. Pretty cool thread. Wish there…
started working on a tile set for desert levels Also AI has been added so enemies and player soldiers attack each other if in sight of each other And a silly bullet test
@TonyNowak - Like the mixture of hard pixels and soft gradient backgrounds. :) Very cool! I forgot about LD, and missed this one. :( Here are some animations for a character in one of the games I'm working on :
Hey garriola83 that looks cool.! like others have said the perspective could be troublesome if in a game. maybe put him on a background of some sort to help it work more. Welcome to pixel world.!
Looks pretty good Rennjan. could prolly add more movement (feet and hands) but that depends on what style you are working in. some concept stuff for my next game. in space with guns.
Working on the run cycle now, it's quite different. Walk cycle is for: when he is getting up to speed, computer controlled walkTo movements or walking up inclines. Run Cycle WIP Weapons: