I am working on a new 3D Environment. All modeling done by me and based on a concept by Mitchell Mohrhauser. Mitchell has given me permission to use the concept. I have most of the modeling done. I want to go back and reduce the poly count on the pipes and do a little model cleanup before moving on to unwrapping etc. The…
@Shadownami92 - yes without fins(just shells) it's only good from about 45 degrees, working on moding the alpha with a view angle function for better multi angle layer blending @mat "What was your technique for making the hair?" the hair geo? maya paint effects is actually really powerful once you play with the params…
This guy looks pretty awesome so far, but there's a couple things that stand out to me (most obvious in the sculpt): The biggest is the color of his cheeks/nose (that whole triangle area. Forget the correct term). Unless he's supposed to be sick or something there's too much purple and grey in there. I'd lighten them up…
Rileys Cafe update I guess you can call this fan art? I was tasked at creating a New York Roof top level for uni with a four week deadline. I had been reliving childhood nostalgia watching the great 80's classic '*Batteries Not Included a film about a down and out apartment community faced at having their beloved home…
Not bad for a first attempt! Some thoughts: You are relying too much on line and literal representations of elements. This means you are DRAWING elements on the texture instead of PAINTING or SCULPTING them with light and color. This gives it a graphical feel, more like a comic book drawing and less like a 3D…
As you asked for some design critique, here are my two cents: Personally I think the design is pretty weak for various reasons: 1. Without further explanations I would have no idea what I'm looking at. The general form seems to suggest a kind of spacecraft or hovercraft. But I barely can tell which parts of the vehicle…