Hey guys, I thought I would post an update on the project. These assets were created for a student title called Evac. Evac is a first person puzzle platformer from the school that made Nitronic Rush, Perspective, and Narbacular Drop(the Portal precursor). The game is made from the ground up using C++ to write our engine,…
I'm not really working on this anymore but since I'm new and taking part in the escape contest I felt like showing at least something I've done so far. I did this just for fun when I had no projects to work on because I wanted to try something new. Now that I have 2 of them and won't finish it I'd be glad to here what you…
This is a city environment I created for a school game project. I worked with six other students, two programmers, three designers, and one other artist. We built an attack and defend multiplayer shooter with the goal being to advance on your enemy and destroy their base. I built the city environment while the other…
Not bad for a first attempt! Some thoughts: You are relying too much on line and literal representations of elements. This means you are DRAWING elements on the texture instead of PAINTING or SCULPTING them with light and color. This gives it a graphical feel, more like a comic book drawing and less like a 3D…
As you asked for some design critique, here are my two cents: Personally I think the design is pretty weak for various reasons: 1. Without further explanations I would have no idea what I'm looking at. The general form seems to suggest a kind of spacecraft or hovercraft. But I barely can tell which parts of the vehicle…