hey guys! finished this one last week i dont remember the polycount but is less then 1k triangles my girlfriend made the concept and i did the model, texture, rig and animation at the end of the video there is a test on dota 2 [ame="http://www.youtube.com/watch?v=c7tdkeNrTtg"]Fearless Hawk v2 - Dota 2 - Beastmaster -…
Hello everyone. I am new to the site and wanted to introduce myself. My name is Noah Page I am a senior student at the Art Institute of Sacramento. I am a rigger and I was wondering if anyone here would like to provide a nice quality model for me to rig for you. Hope to talk with you all at some point. Thanks!
Got him UVd and busted out the textures for him today. If anyone's interested I uploaded him to p3d: http://p3d.in/Bg8Ru Hopefully get him rigged up and ready for animating tomorrow. Its nice having a break from the super kid-friendly cartoony game I've been working on for over a year (Nick and Jane for iOS)
Started working on the pilot for my Velocity ship, currently 1024 for the texture but may rejig the layout so that I can make the face more better defined (damnit using vectors are fun! :D ) Still got the hair and boots left to texture then set up the rig for posing. May create a whole scene for this too but will see how…
Its been a while since my last animation but I thought this is the best character to return to the great world of 3D animation, It was really funny to model a Minion from Despicable me but its going to be awesome to move it! Modelled in 3DsMax (low poly model around 2000 tris), rigged with CAT, made in a couple of days…
Haha this page is awesome guys, as usual ! Decided to call it done for now :) I'm ready to start something new! its 9800 triangles with the bag No huge update since last time, couple of tweak there and there. I was waiting for the rig but then it's getting kind of long and there is no need for crazy pose with this very…
thx xalener! was testing out pose ideas with the rig i was given for this character a while back (..its not great). then got distracted with some mocap..... gave me a cool idea tho! :D ps. sry if this makes people lag! :poly122: edit with a super quick and dirty version of that idea let me know what you think.... also…
[FONT="]Still working hard on this character!! Finally, the modeling is done, now I'm working on the materials and textures. [/FONT][FONT="]Of course she is not punk, will have a rig run by a great friend: D [/FONT] [FONT="]If you want to see more pictures , please check my blog…
You guys are all beasts! Hopefully one day I will be able to create art at this high caliber. I finished my first game character. Went through a lot of revisions, especially the rig took a long time to learn how to do it properly, but it was exciting to see her finally run around in UDK! original thread:…
it was supposed to be a nice maya rig with cloth and all that sexyness but animator guy bit off more than he had time for, so i ended up getting a rushed max biped....:thumbdown::poly118: but hey i'm was only using it to plan out a pose. would have been cool to see it in motion without the messy horribleness tho!! mocap…