Updated my CGHub page with a few new things. bobo-the-seal.cghub.com Zbrush Sculpt and polypaint: Zbrush Sculpt details: Final Game Asset: and for fun, here is a SD Space Marine I did about 4 1/2 years ago based on an early prototype model for DMO. Hand Painted Diff only. Will have more up on my website once I get the new…
Maybe i'll finally finish something for real :O. I've never gotten this far with any of my models before. This is 890 Tris and was thought of for a TPS game! So i decided to go easier. 1. HP 2. LP 3. UV 4. xNormal (bake TP and AO) 5. Handplane 6. Texture phase. Learned alot doing this (Well it's not finished, im not able…
[ame="http://www.youtube.com/watch?v=JCyrzQP3JtQ"]combo blocking - YouTube[/ame] it was way too late at night to be blocking attack animations, but I did two.. and then I of course had to implement them into the demo.. made it real rough ofc, but you can combo the two animations into eachother if you keep pressing the…
Working on my TOMB RAIDER art dump, here is the 4 main levels I worked on with the HUB team. The core hub team is around 7 different people; artists and designers. Total of 3 artists. Soon ill post all the stuff on a polycount thread for you all to enjoy. It was awesome working on this game the people at Crystal are…
Hmm not much out there atm as we've just started the press cycle. But it's called Dead on Arrival 2, top down zombie shooter(yes, I know it's a zombie game. but it's fun I swear :p) and it's being developed for Nvidia's new device, Project Shield at least to begin with, on the Unity engine. Team of 4 including myself. Two…
Painted in Photoshop mixing between photos and digital painting with a lot of layer blending. There is a lot of things I would do differently. I just decided to move on and start thinking about the next piece. I am having a lot of fun doing the kit bash blend method and find myself relaxed and able to get an idea across…
Hey Joopson. if your shield is for game purposes, i would suggest allocating more texture space to the front of the shield unless you were thinking for a first person setup. either way whichever side of the shield you will be seeing more often you could scale up in the texture sheet for better resolution. also you could…
Helloo. I've just begun a course at RMIT University, Melbourne in Video Game Design, we're only three weeks in and me and a team of 4 others have already begun our first platformer project! We're working off the lurps platformer tutorial in Unity.. We think we're gonna build off the base template of the tutorial to create…
Late reply but thanks a ton! The current class of my college course all seem to be making robots at the moment, so I've gotten a lot of practice with them heh. If you've got a bad-ass-bot you want rigged like this let me know! I've been a slacker for the last few months and so i'm trying to make up for it with as much work…
Hey, I'm fairly new to polycount and was told this was a good place to post your work and get feedback. I'm currently working on improving my texturing work for university project. I plan to do about 4 textures in a couple months and was hoping to get some feedback to support my work. The model and unwrap isn't mine they…