i did it : You can do it all on dota 2 test. 1 unpack Program Files\Steam\steamapps\common\dota 2 test\dota\pak01_dir.vpk using GCFScape you must unpack all files pointing to \dota 2 test\dota, in a manner that the game dont need any file from the compiled ones. so unpack all files. after this you must rename all the .vpk…
If you're just trying learn how to de/recompile, follow this tutorial for TF2. For Dota 2, the process is slightly different as it requires a different tool - use this and this as guides (if you wish to view Dota 2 models in HLMV, see this). For specifically 3ds Max, this is what I found after a quick search. Ignoring the…
cottonwings - Awesome Kunkka :thumbup::thumbup::thumbup: With the amount of content submitted for new bloom it might have been cool if Valve experimented with the chest some. Like why not cram in double the sets for the normal drops. Put like 6-12 single items in as well. Then 2 rare sets, a rare crow, and a rare ward.…
I'm trying to test my compiled model in the dota 2 test client and having issues, maybe someone can help me. I am trying to test a dragon knight weapon I've submitted. I've taken the files from the .zip that the workshop submission created and placed them in the following directories within the common/dota 2 test/ dir.…