ok, im not a max fan and use it just for animation in one of my jobs, but apparently you are doing the xforms in the wrong time, if it works like the freeze transformation or delete history from the maya, you will lose the skin other think you add 1 for influence of the head and neck? the right is that each vertex have 1…
@CHannfree binding to the root joint is ONLY to test /Static\ mesh in early stages of creation. 1)Export your mesh: Chosse mesh >Export selected> then you can turn Animation off (in Export options menu, everything else default) or Bake Animation only for 1 frame (start 1 - End 1 for example), your bind pose. ( I test it…
1. The easiest way would be to move everything apart, yeah 2. You can, your mapping is just all over the place, you can weld and place the stuff better. Your lowpoly is wasting a lot of geometry too. 4. I guess your shells are overlapping, you should move mirrored parts by 1. Also, i hope you're not trying to bake with…
Is that in maya? If so, what you've done is rescaled the object in object mode. That makes it scale back to its original size.. if you go into the panel on the right side with the scale number it may read more than 1. If so then thats your problem, select the object and change teh scale in 1 to the side. Then select the…
haha, this! Yeah, this whole situation is really weird. I wouldn't doubt it if there is 1 content creator, and 4 "hype-men", with that much attention in 24 hours.