I solved the material missing by fixing the directory structure in my Qc file! also, I've found out a little trick for heroes like CK that are yet to get separate parts. If you edit the .VMT for the item you want to hide, you can put the command $alpha 0 and it will make that item invisible, this should work as long as…
thanks for the reply man! it obviously does not work as the normal shader. It is a known problem anuxi and others ran into the same issue. The only way to get something like specular is either removing the tinting entirely, which makes the specular completely purpleish. I could load up a working mask setup from any weapon…
You'll need to use a sequence blend: https://developer.valvesoftware.com/wiki/Blend_sequence Your .qc will look something like this (UNTESTED, SO NO PROMISES): //Model definition Stuff ^// Ground animation requirements$sequence run "run.smd" fps 30$sequence idle "idle.smd" fps 30$sequence death "death.smd" fps 30$sequence…
This makes me think about something that has been bothering me. I can hand paint stuff and use lots of color. I can also sculpt and bake out a normal and lighting info. My problem is combining the two. My baked stuff always looks super gray scale desaturated - this is a mystery for me. Also, if anyone is working with HSV…
Hey guys, found your thread on my internet travels, some awesome work in here! I've had a go at creating some models, but when it comes to doing the UV map and texturing, I have 0 knowledge. A lot of you guys have some awesome textures that suite the style of the game so well and I was hoping someone could point me to a…
So I've managed to get everything working just fine as far the model goes; skinning seems to work fine and there isn't much/any clipping, but I can't get the texture working despite having what seem like perfect .qc and .vmt files -_- The .qc $cd "k:/work/props/dota…
I have no issue skinning to only few bones and export with just those few bones selected. Before i've place the pivot to 0 (not sure it's required) and rest xform. I ended up importing the smd from the source files, and export as smd too (with wunderboy plug-in), because i had scaling issue with fbx. I just hope the source…
Absoutely loving all the entries so far, just wanted to pop in and share some information with you guys and girls: The Spring2014 Workshop tag has been fixed so you should now be able to browse the submissions properly.…
Awww, look at you flattering yourself! In that case you find a way to contact the legal department at the game company that put it in their game and try to clear the things with them with the links to your polycount posts and all the other stuff. You can't stop people from finding your images nowaday, even your…
hehe the graphire 4 grip is easy to melt :( also my nibs is almost bald and the spring is half spoil and not comfortable to use so i just buy a new one since i already got poisoned by intuos level tablet. :) and ya keep using tablet like around 1 week then can get used for it :) that time my pencil drawing was like this,…