Hi there man - nice to see you guys here, and congrats on another well-rounded item getting in ! I will try to clarify what people mean. I think the reason why people might feel like rules got shifted here is pretty obvious (and of course, I am not saying that you guys created the situation - I am just talking from a very…
Hey I was wondering if anyone could help me out with a model im working on. Its a helmet and a surcoat for omniknight. Everything is done but ive been stuck on compiling for days. Im new to the valve stuff (mdls, compiling etc) and i cant seem to find any guides that really explain how it works. So, im stuck on compiling…
There is a way if you're in the beta: * Download GCFScape (http://nemesis.thewavelength.net/index.php?p=26) * Navigate to "C:\Program Files (x86)\Steam\steamapps\common\dota 2 beta\dota" and open the "pak01_dir.vpk" file with GCFScape * Extract the whole folder (or just "models\heroes\" if you don't intend on viewing them…
No other content from The International is blocked - If you missed a game, you could watch it whenever you got the chance to, and it was available from multiple twitch streams. With games going on at the same time as the workshop presentations, it's reasonable to expect people will be missing some and will be returning to…
Dota AND drama? Yummy! But yeah, SinAmos, you're absolutely in the wrong here. Paint a texture in 256x246 and then paint the same texture in 1024x1024 and downsize it to 256x256. You'll see a very definite difference in quality. People don't paint at higher resolution to stroke their own ego, they do it because it gives…
I don't think anyone has aimed that negativity toward DC in any way in reguards to this. Our anger is aimed toward valve for their lack of consistency. Having worked on both Summits and both ESLs this year alone, we have been told by valve directly where they state that all items that are bundled with tickets need to be…
hey guys, im having some difficulties with the texture can someone help me with some information? when compiling the smd file to the .mdl,.vtx and .vvd we use the .qc file to address everything for the compiler, we also address the textures right? im with my textures on the right path, i did the vmt and vtf files but i…
Hey guys, I contacted Robin Walker about the Movember collection, and brought up Boonta's suggestion about adding a cancer charity. He wrote: If you'd like to do work to benefit a charity you support, we encourage you to reach out to that charity, get them to set up a Steam account, and add them as a contributor on any…
i did it : You can do it all on dota 2 test. 1 unpack Program Files\Steam\steamapps\common\dota 2 test\dota\pak01_dir.vpk using GCFScape you must unpack all files pointing to \dota 2 test\dota, in a manner that the game dont need any file from the compiled ones. so unpack all files. after this you must rename all the .vpk…
I've got a fresh new version for you guys! 2.3! This one is very very close to what you will see in engine, if not exact(hopefully no silly bugs) :P What's new in version 2.3 -Changes: Specular and diffuse calculation combined -Changes: Removed "Custom Fresnel Ranges" for specular and rim terms -Changes: Reworked "Fresnel…