Hey, Working on maxscript tool ToTex. (Render To Texture), already working on it for a few months. http://sven.fraeysweb.be/tools/index.php?page=totex It's a script to make baking a lot easier in 3ds max. The problem with max is that you need to define too much unnecessary settings before you can render something out that…
@c.buliarca: Nice :) I want to get on some Photoshop panel action some time soon again as well. I worked on a camera tracker on the weekend in AIR for a social media driven slot car set. For some reason our mechanical solution was not working reliable enough as the slot cars moved to fast, so we ended up using my web cam…
I started working on a Object Bitmap Collection tool yesterday. I haven't messed with material stuff before, so it's been a good learning process and also kind of frustrating, hehe. I made the Object Info tool just the other day, which shows the object info attached to each object if u want, or is the menu, which resizes…
I have recorded a video of the latest tools I have made in one package called Dark Blender. I have automated almost the entire pipeline of game asset creation. My tool allow to generate a mesh from a drawing (in the video i do that manually, this tool doesnt existed)…
been working on a reverse SWF motion / graphics grabber What this script does is reading a dropped SWF (can be AS1, AS2, AS3, scripted or not - just anything) and extract all used visual elements, store them in a packed sprite sheet and save the tweens in a XML list. Because I analyse every single frame and compare it with…
I'm not a technical artist but I do write scripts from time to time, mostly just to save myself from "death by momentous task". This time around I got tired of shuffling objects around renaming materials and triangulating meshes when I was exporting to UDK. So I wrote a quick, simple little script that handles that stuff…
Hi people, I'm about to properly start work on my first game, but before I do I'm just posting this demo showcasing a few things. The main thing being 3D sphere to triangle collision detection. Also some basic dynamic lighting and fast culling. Regarding culling, this pseudo game level has 54,000 polygons, which represents…
Cheers. Oh, the extra 1 (361, 1001) is actually the debug grid itself, a 5000 triangle plane. e-freak - Finding which grid node you're on is ridiculously simple, that's one of the reasons I like grids. You already have the grid segment size (gridSize / gridSegments) - so you simply find out which column and row you're on…
Blender Game Tools I have made a tool that take an high poly sculpt an convert it into a game asset fully textured in one single click while it takes 10 hours currently. I know it sounds too good to be true, but it works and does the job fast and with a clean result for static meshes. My tool will create a low poly at the…
Hi everyone, I am working on a collection of scripts for Photoshop that could be used to speed your interaction with the layers palette. The main idea was to make the scripts and use them as keyboard shortcuts. I am putting this here just to see if anyone has the need of this kind of interaction. The scripts are:…