Low poly entry for another forum... The topic was an MMO character,the idea is to have a main character w/ 'upgrades' and such... Screenshot right out of Maya "Use no lights" option has been checked. Tier 1. Tier 2. Tier 3. Wires. Textures. !!!! @. @ Francisco C3
[ QUOTE ] Well, finally getting to grips with rendering stuff. Basic 3 point light set up and rooster you were right about the perspective:) [/ QUOTE ] He looks alot more like Capt Kragen from Law and Order SVU than Vin Deisel...
nice head renaud! i wanted to find out how far i can get with imagination, keeping it realistic (~3-4? hours). the ears suck pretty much because its a sherestart, next time i will invest some time into building a basemesh with ears...
You prolly could have stopped at step 2 or 3. By 4 and 5 it looks like you've overpainted the contrast and it ends up looking more stylized/cartoony. Not sure if that is what you were going for or not, but thought I'd point it out. *Edit* this post is aimed at Walnut, BTW.
KP SDK!!!!! nows!! flow 3d that is some nice flowing 3d. i like the way the black section of the texture flows down her arms when it gets to the arms, looks coolness. would like to see more stuff done with normals like this, like in doom 3.
fogmann: Little late with this, but... He's looking real nice. Couple things look odd. His right side is very crisp which screams "cg". As for likeness, I'm sure you've come across more ref than I found, but from the few pictures on this site, his head looks longer than how you've modeled it (maybe it's the hat). Also, the…
another weird stuff, for his background PM message me you will be freaked...i managed to finish this 3 hours before i go to spain definately aaah ! i wanted to give more love to it but i cant gotta save all data do external har drive )
my remake of GoW soldier >7k polys with gun and bags Its viewport screen with few addition like background and shadow in photoshop.For viewport used Ben Cloward Normal 3 light's shader Large 1280x1024 here http://ac.uvao.net/forum/index.php?showtopic=3536&st=0&#entry464032
Nice TGZ, I would like one sitting on my monitor DeathTrip, the car is looking good but I think you are working too fast. My main advice to you right now is to take as long as takes to get the car looking just right. Of course I don't mean 3 months or anything, more like 3 weeks. I can see a lot of small errors which are…
RobG - <3's forevar and evar Jaco - I agree with Davision. Very cool from the side, but the front doesn't carry the same dynamics. The horns from the front also drop down like they were affected by gravity instead of having a nice sweeping motion. Slaught - lovely low-poly woman