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Mesh export settings
Topic by
MIster3d
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Mar 1 2024
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Technical Talk
Hi guys, Meybe some more experienced artist could shed some light on those questions of mesh export: 1. What are tangents and binormals option? 2. What is split per vertex normals? 3. What is preserve edge orientation? Thank you!
Re: Ghostbusters The Video Game - Xbox 360 - Zeitgeist Review
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ZeitgeistReview
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Jun 2009
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Crazy! I actually experienced 1 and 2 as well, but not 3 and 4.
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Apr 2013
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the formula is: 1- cute 2- big eyes 3- silly name =]
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Re: painting like these men !!!
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ZacD
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Aug 2009
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Phase 1: Open Photoshop Phase 2: ???? Phase 3: Profit
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Feb 2009
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in different folders Porn 1 Porn 2 Porn 3 etc
Re: Oh Shit, It's Dr. Tran! (animation)
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Jan 2007
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FROM A DOCTOR. A REAL DOCTOR. 3, 2, 1 DR. TRAN!
Re: Battle Guy
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Snader
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Sep 2011
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1. sharp triangle 2. yours 3. this would look better
Re: VIDEO GAME CHARACTER MODELING STEPS?
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Nov 2006
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step 1: model character. step 2: ??? step 3: profit.
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Re: Eon8
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Jul 2006
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That's some scary crap. 3 1/2 hours left, but for what?
Re: Coming Soon: Games you want
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Striff
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Sep 2005
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#1. Vanguard #2. Call of Duty 2 #3. Unreal 4
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