26 years ago Polycount was founded by @bearkub and @r13. Many thanks for all the fish! http://wiki.polycount.com/wiki/Polycount:About#History Our love to all of you for helping to make this place what it is. We wouldn’t be anywhere without you!
Hello Everyone,We have released our very first asset pack “Vol-01 office Props” on the unity store.This pack is suitable for all kind of financial institution or offices. All props are inspired from real world with 4k PBR texture. Hope you find this useful for your projects.
Hello Everyone,We have released our very first asset pack “Vol-01 Bank Props” on the unreal marketplace.This pack is suitable for all kind of financial institution or offices. All props are inspired from real world with 4k PBR texture. Hope you find this useful for your projects.
think you'd need to preprocess the mesh and encode the per vertex ratio of uv density to spatial density in say a vertex alpha channel. not sure on the best method to compute this but off the top of my head I'd say.... <area of all faces used by the vert >/<area of all map faces used by the vert>