its a real pain to bake in blender as if you have any metallic on your shader, it either does not bake at all or comes out looking too dark so all the chrome has to be kind of diffuse
Its basically just a checker texture , which you apply to the model to check for distortion. since the squares are all pretty even and the distortion is minimal , then its okThere are different kind of uv patterns you can get, some have numbers as well
all of the squares should be pretty much the same size , but for example If I wanted more details on the hood, i could increase the size of the hood uv island within the uv layout, but generally with cars and such i keep the size of the uv islands equal, so the texel density is even over the model
the moa problrm with this technque is that when you collpase all the modfiers, the uv's get messed up and it leaves behind a lot of untidinessThen you end up messing aorund with the normals twice to get the desired smoothness using a weighted normals modifier
so I ran in to a major problem when collapsing the modifiers, in that the bevels would mess up the uv's, so here is a solution I worked out. you could uv map after you have collapsed , but I prefer to keep it non destructive until I am 100 percent sure its done a simple solution is to 1 pin 'all' the uv's 2 select the…
finally got this one ready for export. probably will go on cg traderthe jeep has 2 materials+ 1 each for the wheels and lights - all fully uv mapped with basic texture I was loathe to add loads of dirt efftects as not everyone wants that I have another 5 almost ready to go, just the final tweaks take a long time
started another car. Basically these are all the cars I made orignally, but upscaled with bevels etcyou can see where I have added the details so far - sanyong Korando
"I think its time to export one of these to Unity" Your Dad's Cortina looks massive, my older cousin had one back in the 70s when they were all the rage...could pull the birds no probs : ) Interested in the texturing workflow you'll implement for one of the models, if either PBR substances - blender or unity etc, once…