If you use non-uniform scale outside of sub-object mode, it's going to distort the local transform space of the whole model. If you need to scale stuff, best to do it on the sub-object level: Vertex, Edge, Polygon, Element, etc.
Thank you, and "my trials" were basically shoving a cylinder in a box with boolean and then deleting the whole thing lol. but next time i will take a picture before rage quitting.
Ive changed the smoothing to be hard edged on steep angles and I think the whole thing looks pretty good now, or atleast alot better than it did before. with metal texture:
@rexo12 thank you for your opinion and your pieces of advice! But as for scaling, I realize that if I do a whole character it won't make much sense, but in my case it's only a leg from the whole character