Add a paint layer on top of your stack of normal layers, set its blendmode to passthrough. Add an anchor point to that, and use that inside whatever generators you're using.
I'd use an opaque material with an inverted fresnel effect for the glow, you could use a mask on top of it to add in wires, overlaps, and wrinkles on top of it.
Version 2.01 Adding objects to existing Mash_Repro nodes will give you an message. Removing objects from existing Mash_Repro nodes will give you an message. Adding nodes will also prompt with a message. Click to add an Offset node Alt click to add an ID node Shift click to add a Random node. Ctrl click the Mash UI button…
I'm making assets for a first person simulator game with semi-realistic graphics, the assets are mostly furniture and decorations. Making both high poly and low poly versions of each asset drastically increases the amount of work needed. Furniture often just consists of simple shapes and it seems unnecessary to bake…