Really quick update of some blendshape sculpts. The updated metahuman pipeline calls them expressions and there are delta maps in the skin shader for the animated normals. These delta maps are essentially compressed normal maps at low resolution to keep memory small. I have no idea how to use delta maps (I think it's to do…
Thanks man that was great! Easy to extract WMA audio from a WMV using MS' free WMEncoder. http://www.microsoft.com/windows/windowsmedia/forpros/encoder/default.mspx Or you could go the lowtech route and just record the audio stream directly. Plenty of utilities around for this.
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Due to some issues I cant buy a new GPU for my old pc. I am having a GMA x4500HD onboard gpu. Substance painter failed to run on it. So I am searching a 3D painting software that works in Intel GMA x4500HD. Please suggest one.
I got a few models that have the RMA in the normal map channels(rgb) But those models need to go in to UDK, so no pbr. I tried importing the normal map(with its RMA channels ) in UDK but it looks horrible.I suspect UE3 doesn't read these types of normal maps as i tried a few compression settings when importing. Is it…
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> This morning, I went to my website by using Google to search for "Creamy's Wonderland". I used to get only two hits from a search like this, both from my site. But this time, I got a third result, and when I clicked it just out of curiousity, it was another site that just happened to be called Creamy's Wonderland(…
Hey guys! So I've been using DDO for a while now but I've encountered a problem when using UE4 RMA packed as the export target, particularly when there's more than 1 material map involved in the project. Here are some images. As you can see, the 1st reflection map is seemingly overlapping the 2nd reflection map. This…