Did you examine the code of the installers, that I mentioned above? For exampel RTTAssist installer: the mzp.run code name "RTTAssist"version 1.6treeMove "tempRTTAssistFolder" to "$temp"run "RTTAssistInstall.ms"drop "RTTAssistInstall.ms"clear temp The RTTAssistInstall file that do the installation - copy files, create…
*shakes fists in the air* Raise up from the dead, thread! So, I found myself in the same situation others here, and being a big nerd I wrote a rudimentary userscript to auto fav threads upon replying. It adds a small checkbox under the reply textarea that can be on or off by default: I thought it might be useful for…
Sorry for confusing you guys a bit, here's what I'm trying to achieve: * Easy install with no manual effort required. If you need to do something manual, I need to fix it because this is wrong. * Install the shader ONLY into userscripts. Nothing related to xoliulshader should be present in the program files/autodesk/3dsmax…
Awesome man... I gotta show ppl at work. :D Also, thanks for bring up the UserScripts stuff. I was going to setup my MZP to do that, then decided not to, but now I switched it to UserScripts/Macros/Icons. :)
unknown properties = the installer failing to copy the .FX files over. I need to contact the install script's original author because I'm having trouble creating new ones. At least it's not the shader itself :) thanks for the feedback guys. You can fix it by manually extracting to…
Thank you for the reply monster ! I sent you the mzp file if you still have some time to look into it. Actually I wanted to keep the files out of the Plugins folder (like stdplugs/stdscripts/...). But this might be the only valid place even if there's a userScript folder. I wanted to know why it was like that, and how the…
When clicking the "check" button got a textools crash --> Type float Here is the crash stack : unction fn_14__checker_swap forceOrginMaterial= ( local tileSize = fn_00__save_load_settings_get "general" "CheckMapTiling"; if (selection.count > 0)then( function set_checker mode tileSize= ( obj = selection[1]; if (mode ==…
I got tired of constantly moving objects to 0 0 0 to export for UDK and remembering to do a few other things like triangulate the model and rename the material, so I wrote this maxscript. With one button "FBXport" does: * Records the objects current position. * Moves it to 0 0 0. * Triangulates the model by adding a turn…
Hey miauu! I think a work-around would be to keep all RTTAssist files under $userscripts. You should not need admin rights to read/write files from there.
Way outdated - that said, it's how I started out and it's still a solid modeling set after all these years. There should even still be pages with userscripts and the like around. No ICE support, though.