Working on a high poly coin operated washer/dryer. Going to be recreating this concept.. http://media1.gameinformer.com/imagefeed/screenshots/TheLastofUs/Laundromat_concept%20art.jpg
Ideally, the internal design team should be skilled enough and aware that their choices would resonate with audiences. When consulting its more with professional consultants in the field while taking general feedback from the audience as an approach to engagement. For example I learn a lot from this expression scientist…
If you want feedback you should probably post in 3D Art Critiques and Showcase. I can give you some feedback here though. Like Wesley said, just have your portfolio open up to your work, and leave that other stuff on separate pages. As your work, you really need to work on your model presentation. Look at some other…
Create good tiled textures, and blend them together nicely. Add mesh details, decals, and foliage cards where needed. Some tutorials here: http://wiki.polycount.com/wiki/MultiTexture http://wiki.polycount.com/wiki/EnvironmentSculpting http://wiki.polycount.com/wiki/TheLastOfUsTerrain
Aha-ha-ha-hhhkkk-hhhkkk Just kidding. :) Watch the Last of Us channel videos for the latest techniques! http://www.youtube.com/user/thelastofusHD?feature=watch Maybe checkout Blender movie behind the scenes like for Sintel and Tears of Steel. Doesn't matter if they're not made for games. Different tools but same techniques…