posted by bill leisner on his LJ... [ QUOTE ] If the Internet Existed in 1891 Baker221A: OMG!!! Just read "The Final Problem" [SPOILERS.... Holmes is DEAD!! WAAHH!!!] WatsonsBabe: WTF??!!! How could ACD do that??!!???! TheHound: is it cannon? ScarletStudy: Doyle only wrote 4 the money. Guess SH stories werent selling enuf…
There we are. #thebounds is up on @itchio . https://buildthelight.itch.io/the-bounds French build only for now. Huge milestone for the team. 1 year of hard work. First released project.
Another method if you want to delete only one type of modifier... --Delete All Bend Modifiers
( theBends = getClassInstances Bend for b in theBends do ( refsArray = refs.dependentNodes b deleteModifier refsArray b )
)
You can change the mass of the object normally in the properties of your kActor. Heavier kActor means less rebounds. Unfortunately, if you only want to remove the rebound you will need to set this mass propriety to default by kismet after the drop.
With the culture war, I wish we didn't have to deal with this additional burden in this critical time. This is a good article on the situation in quebec, https://thelogic.co/news/the-big-read/quebec-montreal-game-industry-tax-credits/ Many of the games that underperformed were made with the previous tax credit system and…
Yep, try adding an edge loop (or maybe a few of them, no need to be perfectly accurate while there's the undo button available) and test. If it helps, try it out in different positions (left/right) and different numbers of them. Once you've got it working really nicely, see if you can get away with removing every second…
Fiona Walking -- looks like your knee-snap is due to excessive vertical pelvic translation at the peak of the weight transfer for each leg. try lowering the peak so the knee stays at least slightly bent. arms swings have a similar problem in that they seem to reach full extension, maybe keep a little more flex at the…
Well the general default settings of the cars lean toward oversteer. If you look at the spring, bound/rebound rates they're all rear-biased stiff. Which, actually, is the opposite of the majority of cars out there. In general, road cars are set up for understeer because it's much safer. But yeah the was the main thing I…
Icebound is a cinematic survival game trailer about Charles, a lone survivor of a missing ship crew. As he tries to regain power to the ship and figure out what's going on, he realises that something dangerous lurks among the corridors of the ship. KULAROS - Interactive Game Preview (Unreal Engine)