Hi there so was following a tutorial trying out the boxcutter and hard ops. Here is the texture I made for it. Like toto hear any feedback on the texture and if anyone has any thought on how i could improve the texture for it, let me know. Thank you.
for the tiling textures you likely want to combine it with using a splat map: Splat - polycount basically it is a master texture that controls where tiling textures go. If you overlay some textures on top of all of that it can look pretty convincing without a lot of work.
I m looking for a 3D artist to model these props need these as close to the concept as possible . More details will be given about texturing later in the process Semi stylized look . You can use whatever modelling and texturing teqnique and base meshes to get a good result. Delivery format fbx , texturing : PBR Metallic…
If you’re interested, my sketchbook has some examples of textures for animated water, with breakdowns. It’s not PBR, but might help since it’s using tiled textures.