Hi everyone, I need your help to hopefully find the tools and learning material I'm looking for. So, despite I already know how to use 3ds Max, given its exorbitant cost and mine being simply an hobby with 0 income, I've decided I should learn Blender instead. The problem is two-fold because I also need a free or one-time…
you can scale the UVs going into a maya texture node and indeed that data will not be passed through when the model is exported. in principle, if you apply the same transform to UVs plugged into a texture sampler in unreal it should give you the same result - if there's a difference it could be a few things - the texture…
To flip individual channels, hit the lil cogs icon next to "Normals" in your last screenshot. Y should be green unless you're mistaken. Please be patient while I practice my gas lighting effects. As for the idea itself of using non-square textures generally, TIL it's no longer a bad idea to do as long as you stick with…
Hi everyone, I am currently building a modular kit for my game and ran into a problem with gradient texturing that I do not fully understand yet. My kit consists of many reusable pieces like walls, windows and especially floor tiles. The floor is made out of repeating units, for example 1x1m, 2x2m or 4x4m tiles that are…
Hey all, I've been modelling, texturing and learning how to render in V-ray with Blender. I decided to make a surrealist environment, inspired by Le Simulatuer by Dora Maar with its gravity-defying visuals. Le Simulatuer: I'm looking for feedback of all kind, primarily with composition, texturing and lighting. But I'm open…
Hey :) I'm working with a non square texture ( for some reasons, I have my trim + decals on 1 texture 2048*4096 ) However, each time I want to place a strip on my trim, I have to go in the modifier Unwrap UVW > select my texture in the list > go to the Options > specify 2048 * 4096 Is there a way to be faster ? Is there an…
As for stylized textures, you could search around on the forum here, lots of resources on how to paint textures, for example https://polycount.com/discussion/117119/a-pack-of-textures-painted-using-hand A fairly common strategy (and quite successful) is to use Substance 3D Designer to craft a height map, then alter that to…
I don't have Substance installed right now and don't remember, but can you turn off texture filtering in the viewport? SeanWink: In addition to the great info you already got, turning off texture filtering can help you see what you are doing a bit better at lower resolutions and provides a crisper render as well. It's not…
hey everyone, am working on this scope and am in the middle of the texturing phase, this is my first rendetion, I would love to have feedback and any critiques that you might have, . . Thankyou so much in advance