As a 100% remedy for this lack of functionality you have to use createDialog test_dialog style:#(#style_resizing,#style_titlebar, #style_border, #style_sysmenu) with some subrollouts in it.
Out of curiosity have you run the script? I dont see anything that should stop it from working in 2009 but maybe the last line: createDialog renameMaps 200 210 style:#(#style_titlebar, #style_sysmenu, #style_toolwindow) can be changed to createDialog renameMaps 200 210 Not sure if those styles were there for 2009. I tried…
Ok that sucked... But found this here http://forums.cgsociety.org/showpost.php?p=6629471&postcount=9 It seems to be working and as long as I don't move my original Ortho view it wont touch the floating window. To work do this: - Click on the viewport you would like to clone and make sure you have your full object in view -…
sorry for the late reply,- although I have not yet been experimenting with communication between MS and JS or html through ports/ sockets or with the help of additional tools - I was able to communicate more or less with an embedded html / JS within max. it requires though that the html or JS file that is used is run…
Update! there's abit of re-structuring the code (hopefully I didn't messed it up somewhere). Pretty much tested on all situation and it looks like all works fine, if anyone find any strange behavior, please let me know. Hey monster, please take a look here. I've added the "Interactive mode" like what you suggested. You…
I managed to make all the changes I wanted but I still have a piece of code to correct. Currently if you select a bone in the viewport, the popup Skintools don't follow. You have to select the bone in Skintool's list to change the weight of a vertex. I'm looking since yesterday, but I feel that it's beyond my capacity with…