Don´t rig in T-Pose. That way you will always get weird bending in the shoulder area. Just model the arms in a pose which matches their average position.If the person is holding a gun most of the time make it a 45 pose for example.
You can register a callback when the animation time is updated with registerTimeCallback myFuncName fn myFuncName = ( $xaxis.text = $V1.position.x as string $yaxis.text = $V1.position.y as string ) unRegisterTimeCallback myFuncName registerTimeCallback myFuncName
Thanks. I believe the mistake I made was I did a "file > save as" which made a new shader in a folder rather than updating the one in front of me. When I successfully do what I quoted above, I go back into Unity to see this: I go back into MonoDev and see this at the top of the code: // Upgrade NOTE: replaced…
@samA I'm loving your modeling. I'm blocking out and I'm intentionally getting a little bit far from the concept. Seeing your post, your doubt and @gastrop0d opinion I decided to remove all the mechanical parts and treat it more like driven only by electricity from the bettery. So the thrusters will be like energized…