Welcome to Polycount! That looks great so far. The way this WAYWO thread works is for people to embed a single image, with a link to see more. The best way to get feedback is to make your own dedicated Topic, then people can give you targeted critique (would also help to include your reference images!). Check out How to…
Polycount started as a game-modding community, and we’ve leaned towards game development ever since. There’s still plenty of room for non-realtime 3d art-making, but 3d game development is still the core of Polycount’s member base. And that’s why the longtime members assume WIPs are meant for 3d games, unless informed…
Hello to all big and small polycounters!) I'm sorry for my english. I'm learning English as well as 3d modeling. I don't know a lot of people who works in game dev industry, so I've decided to ask here. I make a ChamferZone tutorial and try to do my best of it. The finish render wich was made by instructor (Tim Bergholz)…
Helloooo. I made some lighting tweaks to my Kowloon environment. I've been studying great night scenes on ArtStation and finally utilising the blessed Win+Ctrl+C hotkey for making images greyscale. Lighting is actually way harder to get right than I initially thought. This is my first polycount post, and I'm but a humble…
I've been using speedtree for a little while now and I thought I had a hang of it. I made some trees and exported them yada yada and I reopened the file today and the previously 2k~ tri trees I made are now at a whopping 13k tris. Upon closer inspection I see that there are smaller versions of the trees within my trees. I…
Forgot about this thread! Might as well show my stuff in here ^-^ One double page of metal birdies from recently. My Sketchbook: https://polycount.com/discussion/237849/sketchbook-dominik-figlhuber#latest
Hey, my name's Gavin! I'm a self-taught artist who's been poking at 3D for several years, mostly making prop/environment art. Polycount's been a big help for me, and I felt I might as well join, post stuff and help other people if I can!
Maybe I will ask too much but if you can agree with steam and let the polycount members (who doesnt have steam account) vote our items wth polcount account. And advertise our work in other polycount threads so we can spread the word!
Hi Polycount, 7CGI is hosting a free global 3D Visualization Challenge based on a real client-style hospitality brief. The challenge is to transform an existing deli into a refined Italian deli and café concept suitable for a luxury hotel in Downtown Napa, California. Everyone works from the same brief, but artists are…