bitarray are pretty cool for some nice operation. so you dont have to run over a set of faces, edges or vertices. here a nice example to get a outline of a current faceselection works pretty fast :) function FaceSelection_Outline objtosel = ( local varfacelist1 = #{} local varfacelist2 = #{} local varedgearray1 = #{} local…
A #Commission work a #hand #sculpture made for #3dprint made with #zbrush and #keyshot #realistic #monument #sculpt #digitalsculpt #3d #3dart #3dartist #gameart #replica #malehand #organic #prop #nyc #usa #stlmodel #objmodel #stl #3dprintable
I wrote this script today for myself and thought it might come in handy for some of you doing high poly models. It selects all non four sided polys in an EPoly object in Max. This way, you can see where you need to do some cleanup if you want an all quad mesh for bringing in to ZBrush. You can use it in an editable poly…
i hated boxmodelling since the start. but that doesnt meant that i don't model. I model a lot, i would say about 70-80% of our character work is based in modelling. A few artists use quick masses in zbrush to get shapes and then retopo over them, but in the end it will be clean models to have the best control over the…
Editable Poly is what made Meshtools et al possible in the first place. So we are both talking functionality, not the technical underpinnings (of which I have no clue of), correct? Because Meshtools brought all the poly modelling goodies: Connect/Divide/Push/Pull/Relax/Inset and so on as well as selection functions like…
I myself just start with 1 polygon in a spot then shift extrude out out a boat load...for some reason whenever I start on the bottom of the nose to the lips it gets me moving a hell of a lot faster than when I start anywhere else (nose, eyes, etc)....kinda weird... @Poop - even though I'm not the slightest bit as good as…
Hey currently I'm trying to sort through this piece of code that I've edited from one of @Ojah 's old posts. fn F_moveUV movePos = ( if selection.count >= 1 do ( SEL = selection as array for i = 1 to SEL.count do ( print SEL[i] objMod = SEL[i].modifiers[#unwrap_uvw] objMod.unwrap2.faceToVertSelect() print objMod vArray =…
aye I'm happier with the poly flow of the first model, always feels like a cop out to resort to boxmodel, I'm currently trying to make a scene to plop a redesigned version of the character in, something a bit more toony and befitting stylization
The outfit is just messing around atm. First real fullbody boxmodel I made. Still very much wip and I wanna give here a face as well as at least and index finger and then texture her up oldschool, diffuse only. Crits very much appreciated.