Are you fooling me Asherr? You behave like a motherfucker!! Nobody cares about youre IRC logfiles. How long must we wait for the new Polycount Website???
Could you please post a logfile, also, make sure your virtual memory is set up properly: https://support.allegorithmic.com/documentation/display/SPDOC/Crash+with+low+virtual+memory
Samurize I love this tool! You can customize your desktop with "apps". For example a box where a textfile is shown and updated when it is changed. I love to use that for logfiles of the games i work on. So i can run the game and see instantly when there are reported error in the log.
We'll need more details than that. What happens exactly when you bake with an FBX, what is the size of the meshes, does it happen with any project? Laos, if you could attach a logfile, that would be helpful to help you further. https://support.allegorithmic.com/documentation/display/SPDOC/Exporting+the+log+file
Here's a logfile from my degree work game. Im working with Blender and Unity. These are scattered around the level and you can pick them up to read what happened in the ship, and other info. You know what im talking about.. Attachment not found. edit: aaarg. please do tell me how inserting a picture works again..
oh my, i played around with it again. i have to say PSP video 9 is really the biggest pile of **** under the sun. like everything else it's merely a frontend to the ffmpeg encoder, yet it gives no feedback, whatsoever. throw in a file with an incompatible codec, audiotrack or whatever and you'll never know what went wrong.…
Hi polycount, I'm relatively new to UDK and I'm having some issues building lighting in my level. Here is the short actors list for my level: When I try to build lighting it fails. After looking at the log it appears that I'm running out of memory. I currently have 8GB, generally using ~2.7 GB before the lightmass build…