I typically organize this way. On install I add a new path the plugin.ini and put a struct ms file in that path. Then I put a file in the UserMacro folder. I know Perna said not too. :) But I like to keep them all in one file, and they won't duplicate if it's evaluated inside that folder. I do this because the MZP files I…
I am an experienced Unreal Engine developer and am looking for a art partner to collab on a game kit with working assets. You would make the models and PBRs and I program mechanics for them so they work and can be used game-ready. Also I would add further effects and adjustable parameters if required. Examples for such…
what kind of light are you using for your light function? I had the same problem a few days ago, and discovered that only certain light can activate light function. -dominant directional light -directional light toggeable -dominant point light -Point light movable -pointlight toggeable -dominant spotlight -spotlight…
There is a nice advice in MAXScript FAQ: Cache frequently used functions and objects but it doesn't work for me (at all). Why? Script example: (16000 iteration in for loop) startTime = timeStamp() firstSelectedBaseobject = selection[1].baseobject edgesBetweenMatIDs = #() edgesNumber = polyOp.getNumEdges…
Anyone knows how to call a function with a button inside a class? at the moment i have that code: #button calling functions import maya.cmds as cmds import maya.mel as mel from functools import partial class B: text_entered="a" def __init__(self): self.create_window() def printText(self): print(self.text_entered) return…
Hi guys! Here's something i couldn't find in manual or in Google: Why there's a possibility of expose of FX-Map Quadrant's parameters? Is it used for something? -------------------------------------------------------------------------------------------------------------- I've figured it out. It's in exceptions. My bad :#
After seeing some posts asking about UE4 and udims, I decided to make some material functions and material templates for those people who would like to use this technique in their favorite game engine... Download here: https://www.dropbox.com/s/zzn7eb59i6b5q15/Udim.zip?dl=0 The collection contains: - 4 material functions -…
For the encrypting (Q 2) I simply open the maxscript Listener (bottem left the pink/white bars -> right click -> open listener) drag the bar down so you can see the pink and enter the following: scriptfile="C:\\testDir\\testfile.ms"encryptScript scriptfile replace "C: \\testDir\\testfile.ms" with the file path. For the…
heyho, ok the problem is not that easy but I can hardly find information about that. At least nothing that helps me. I have several functions in my .ms file They are not inside of anything. Now I want to create some macroscripts that call these functions instead of putting the function itself inside the macroscript. Now…