aFaces = (polyOp.getFaceSelection $) as arrayfor currentFace in aFaces do( aVerts = polyOp.getFaceVerts $ currentFace polyop.setVertSelection $ aVerts $.connectVertices()) drag and drop this onto your UI and name the button, This will only work on editable poly objects. Its more accurate than converting the face selection…
SyncViews: I believe he actually wants the popup dialog to show up. If thats the case then use: <bool><EditablePoly>.PopupDialog <enum>popupOperationpopupOperation enums: { #GrowSelection | #ShrinkSelection | #SelectEdgeLoop | #SelectEdgeRing | #HideSelection | #HideUnselected | #UnhideAll | #NamedSelectionCopy |…
YYAY PER! Thank you VERY much for the script :D me likey Also, i couldnt find anything on the netz when i googled "multiple if conditions". Now i have that answer! Japhir:- Oh.Hmm.didnt check it for myself that way. But actually, i had written a script like perna posted, i.e. if subobjectlevel = 1 then connectvertices blah…
As I promissed the script is redy. :)--******************************************************************************************************-- Created: 29-06-2011-- Last Updated: 29-06-2011-- Version: 1.0---- Author : Kostadin Kotev / miau_u@yahoo.com /-- Version: 3ds max 9 and up---- Discription: Requested in…
I typically organize this way. On install I add a new path the plugin.ini and put a struct ms file in that path. Then I put a file in the UserMacro folder. I know Perna said not too. :) But I like to keep them all in one file, and they won't duplicate if it's evaluated inside that folder. I do this because the MZP files I…