I know that it is proven that we use parts of our left and right brains for differing things. I dont think I've heard any evidence, research to suggest that you can characterise someone as primarily using their left or right brain for whatever tasks, or that those things can be characterised primarily as right brain, or…
and another concept done by Simon also a small sneakpeak on what to expect characterwise new shaders for eyes, skin and hair, and one strand of hair already modelled
Starting to get to work on characterising this guy a bit. Had to build a frame to attach his pieces too, rebuild the shoulder cause it was so mundane and will need to rebuild the arm too...
Hello fellow animators, I've been working on improving my dog walk. I did a vanilla walk and then did a more characterised version. I would like your feedback please! http://vimeo.com/174270066
Hi, Since this week I have to use Motionbuilder and I have an issue with the characterise / rigging tool. I can add the control rigg on all the basics bones of my character but I dont find a way to add control for all the extra bones , like the bones of the dress, the hairs, jewel .... Anyone have a solution ?? Thank you
I have created a vanilla run cycle and I parented the stand in axe to the arm. My plan after this is to add weight to the axe and add characterisation. My character has a cocky attitude of a teenager jock who over estimates his abilities at times, but still performs a heavy blow with his axe, when motivated.…
anyone else get riled up by statements like this? I think truly brilliant visual effects are achieved when they need not be mentioned because they should blend so brilliantly with the live action that it enables the viewer/reviewer to concentrate on more important aspects (plot, characterisation etc).