I was just doing some tests in UDK to see if I couldn't figure out physical biased materials. Reff Test Right now the material is pretty clean and basic so far if anyone has any ideas to improve it I'm all ears.
It's going to be difficult, and perhaps impossible. The current ongoing disaster of the U.S. political scene is also very biased against immigration, which is very unfortunate. But even if you ignore that, the traditional work visa process has always been biased towards direct experience in the specific work area. A degree…
oXYnary: Indirect taxation relates to costs that people must pay (such as government paid meat inspectors and other similar types of indirect costs). Another good example of indirect taxation is having businesses pay people to track state sales taxes imposed by state legislatures. An accountant has to be paid (for most…
Hi, I'm looking into setting up the correct settings of all of our textures in UE4. I read through epic's documentation on settings but they explain roughly what the thing does, but don't go into specifics what settings are needed for specific projects. So I have a couple of questions about these 3 important settings. 1)…
uniform distribution across a non-planar quad..... most of versions online suggested splitting it across the 2 tri's but in the above case would produce a hard edge :/ first generate a biased unit quad distribution the bias is computed from the ratio of the top and bottom edge you then do four polynomial interpolations to…
As said above, good texturing with PBR materials, good lighting and 2dfx (like the smoke) and well optimised models. Here's a good quick example of high poly to low poly baked material use Source: https://www.reddit.com/r/blender/comments/1sgac0v/this_is_your_sign_to_learn_how_to_bake_normal_maps/ Or better yet here's a…
I'll see if I can find any of the original studies, but I can make no promises. I generally do try to investigate which biases the researchers have on things like that (acknowledging here that everyone has biases and as much as people like to pretend, they can't eliminate them entirely when doing research). You're also…
Hi fellas, Is there any help about the Scale and Bias option in TB? The tooltip tells me that it "remaps vector data from the range [0, 1] to [-1, 1]".Iam yet not sure what it does mean,as i already said i want the textures imported as linear. When i import Textures in 3dsmax/vray i can tell the HdriLoader if we talk about…