Hi, I remember coming across an #askzbrush video along these lines. Not sure if it applies here but maybe it will help. https://www.youtube.com/watch?v=x-bylRCq8Zo
I'm not a Zbrush user so this fix may not be relevant to your issue: http://pixologic.com/zbrushlive/askzbrush-i-get-a-red-line-when-using-zspheres-to-retopo-i-cant-make-it-disappear/
That's how ZBrush works, all meshes are faceted. The only way you can make it appear smooth is by adding actual topology. Here's a more detailed explanation... AskZBrush: “Why do meshes from 3ds Max appear faceted inside of ZBrush?
@Kanni3d according to the AskZbrush video I watched .obj files use generic scaling numbers which aren't equal to inches or centimeters etc. Gave conversion math on how to configure it to come out the right size in comparison to the units you are using however. (this didn't work for me, probably because I exported from…
(I apologise the images are bloody massive..) Yo. You could totally do it in both maya and ZBrush, they just have slightly different processes. I tend to concept block out the hard surface details, then do a quick retopo with zspheres or topogun > then use Zmodeller with creasing and dynamic subdivisions to get thickness…
Just spotted this. Probably worth a thread all of its own. Joseph Drust currently doing Q&A http://pixologic.com/zbrushlive/ Twitch for Q&A chat: https://www.twitch.tv/pixologic Monday February 6thZBrushLIVE with Paul Gaboury & Joseph Drust - 11:00am PST3D Sculpting for Figurine Production with Layna Lazar - 3:30pm PST…
Hey all, I saw someone asking about hard surface in ZBrush and decided it's about time I posted something. A few months ago I finished a character for university using only ZBrush for the hard surface modelling (Topogun and Maya for Re-topo and UV) and thought the techniques I used might be of use to anyone who has not…
hi Pior, thx you for confirm me that, i was afraid it was that, but the content will evolve from time to time :) I know i probably pushed too much efforts on the development and the progress. I was about to make some work to show case what can be done with the Texturer module , and try to make convincing texture works. but…