Almighty_gir to fix the the import and export of your tools as in images and models go under Preferences find Importexport and it will let you turn on iflip X, Y, or Z and eflip X, Y or Z; the i stands for import and the e for export. There is also an iswitch YZ and a eswitch YZ. This switches the vector that stands for up…
Obj exporter in Max has an explicit option for this ( YZ-Flip ). On importing the uv mapped/edited obj, simply check the YZ flip option too, so that axis gets flipped back to 3ds Max's axis alignment again. For convenience, simply create a preset called "Headus UV" with that options enabled for import/and export . Simply…
hello im working on a blend texture for a special effect. this texture blends over multiple props in the scene, and i am having problems with different props having slightly different texel densities. so im wondering if there is a way to have the blend textures UV scale in all the materials that use it the same, by maybe…
Try the 3D Snap option ("S"). It should allow you to snap your selection to things like pivot,vert, gridpoints. You can choose what you want as "snap location" by rightklick on the 3D-Snap symbol (left of the angel snap). If you select "vert" only you can then move the vert on the YZ plane and snap it to the vert of the…
- Is there a way to mirror UV's across a XY/YZ/XZ plane, like the symmetry modifier? For example Let's say I have a 6 sided die, with each face of the die being composed of 10 polys. Let's say I organize the UV's on the 1 face. Is there any ways I can have max auto organize the polys on the face across from it (the 6 face,…
If you're using Euler try setting the keys to Linear (up top straight red line). Yep only quaternion with TCB values. Also you can "break" curve handles into by holding shift and dragging one of the handles. You can also click "custom" in the tangents box second red curve line from the left. Welcome to biped. This is…
miauu's Modifiers' Gizmo Aligner version 1.1 is available. + NEW: Added for Symmetry modifier: "Align to Working Pivot's Plane" which allows you to align the symmetry plane to any of the XY, XZ, YZ planes of the working pivot. for Slice modifier: "Align to active grid" which allows you to align the slice plane to the…