Hi all, ShaderFX was not abandoned. It has been acquired by Autodesk and its development has moved there. If you want to be on a future beta, drop me an email: kees.rijnen at autodesk. As for the question about node editor versus hand-code. It is mostly a personal preference. From a code inefficiency point of view. if you…
"What AI do you use to solve CG software puzzles ?" What I know and what might come after are derivatives of what has been learned and can be figured out. There aren't really any "puzzles" anymore. Short answer: I don't use AI to solve puzzles and give me answers/write my code/make my nodes. But AI is a really good…
What Chev is taling about is the "custom code" node. For which his description is correct. I think Viking is asking about the other node called "code container". It adds OSL code into the graph (Open shading language). So if you export the shaderfx graph to OSL, then these nodes are generating the code for it. It is a bit…
The above was meant as a joke! I LOL'd when Justin coined the term. The real artist code I think comes from visual shader editors. There are tons of articles with coders lamenting what the artists did with them. Only at their basic level. Everything else is implemented in libraries, which have their own platform issues.…
Hi all, we've finally released Majestic-12 for PC; and it's only $9.99. We've also included a 10% discount for any polycount users who use the discount code below. We've been working on this for the last 3 years, and many of you have watched the game's progress in this thread:…
I think I see where you're coming from. Back in high school we were doing ode programs for math equations which totally threw off programming for me. Just remember that again its baby steps. Maybe once you're down with the basics like arrays, variables, functions etc dive into a tutorial (digital tutors has some stuff on…
Would like to share my script to replace all FBXASC codes to underscore symbol. You can download the script and find all instructions here. NOTE: for now its only works for objects that derives from transform object class
Hi fellas, I just had the idea of a thread where we could organize some codes for fellow workshoppers that don't attend the event. I personally would love to get some codes from our dudes from the workshop - I guess Valve will do the same like last year. So if the time has come and the codes are ready I would suggest, that…