I've been working on a game and had to model an AK-971. For some reason I wasn't able to find high quality references from different perspectives for the gun. I'd be really appreciated if someone can help me out with this.
(i'm posting this on the new page) Howdy polycounters :) Alritghy so I finally hunkered down and started building (what I think) to be a pretty strong setup for the price, and I'm some of you awesome people can chime on in with any tips or suggestions to see if I can round this one up to be a good buy... I want to order…
1675 6620 9751 Name: Cubik Town: Isolata Got peaches and cherries. Having some severe firewall problems though. From Nintedowifi.com: TCP: Allow traffic to all destinations on ports: 28910,29900,29901, and 29920 UDP: Allow all traffic to all destinations. (Necessary for peer-to-peer connections and game play) I'm not about…
"The Porsche 944 Turbo (951) has 968 wheels (not hubcaps) on it, a popular upgrade for many late offset 944s, I myself have early offset and prefer "Phone Dials", but in the Porsche world those wheels would be recognized for what they are and not questioned." Well maybe not so much the rims / wheels but I do take issue…
There's not just quads but n-gons too (imagine a 12-sided face, for example, it's 12 edges in a closed loop). The three.js loader is probably triangulating that model for you. In some formats the faces with more than 3 edges are described right there, like in the .OBJ format for example: f 767 773 748 750 768
f 749 751 750…
In case someone at Valve reads this, here is something I just noticed about the store page. When listing standalone sets, filtering for "show all" (as opposed to showing 20 or 60 items per page) seems to give only partial results. More precisely, filtering for "release : newest first" and "items per page : all" only brings…
alright, after some considerations, i'm thinking of now getting a laptop instead since i'll be moving to the US soon, and possibly be doing a bunch of moving around. Moving around a big desktop seems like too much of a pain. looking at your guys suggestions, i found a laptop with similar specs posted earlier in this…
Hey guys !! First post here on polycount, been working on this personal project for couple of months in my freetime. This is my work in progress so far! more to come !! Cheers ! :poly121: https://cdn.artstation.com/p/assets/images/images/000/951/202/large/muhammad-waseem-face-fix.jpg?1436864201…
Hello, We are (informally
known as) Frost Phoenix Studio and we are
recruiting 4 new members to our our current game dev team. We are searching for an Animator and a Character Modeler. · SEARCHING FOR: - Character Modeler We are searching
for a Modeler, responsible for modeling player and NPC models. Rigging skills…