Thanks Sanna. This is a prototype of a 1st person set of hands/arms. It's still in UE4 and uses the same skin shader setup of the head. Topology co-created with David Vaceck. https://vimeo.com/205783498
Hi, my name is Orson and I'm part of the FX team on The Order : 1886. Here's a short video of some of the effects have was responsible of : https://vimeo.com/120575498 A breakdown is on his way also with some short articles about FX creation, tools etc... Hope you like it and don't hesitate to give me your feedbacks. Thanks
Don't worry, it already is. Example here; For over a while people were complaing about this mod here being a system hog on your average system: https://steamcommunity.com/sharedfiles/filedetails/?id=429374670 But since it's a free thing, we just enjoyed it as it was, even with it's issue. Look at the newest line from the…
Made a cloud based mesh with insert spheres in zbrush, then took a library of tilling fractal shapes and patterns I've been working on in zbrush and Photoshop and rendered them tilled over the sphere shapes in Marmoset 3 http://polycount.com/discussion/comment/2507748#Comment_2507748
Just finished a fanart of one of my favorite characters from the Samurai Shodown series. I picked his design from SNK's KOF MI2 original concept. Thread: https://polycount.com/discussion/205774/hattori-hanzo-kof-mi-2-fanart-real-time-character#latest Bigger RES on Artstation: https://www.artstation.com/artwork/e005EY