http://bf2se.filecloud.com/files/file.php?user_file_id=128203 (has links to other movies as well, there's a youtube version but the sound desyncs so I linked to this) Dunno, personally I found that funnier. May just be because I only understand half of what's said with most spoken English.
No problem, I think the only difference between MIKK and Unreal tangent space in MightyBake is one is Y+ and the other is Y-. For import to substance painter I had a hard time figuring out why the maps looked wrong, but correct in Unreal, turns out substance has different low poly normals if you import triangulated vs not…
Hey Everyone! A UE4 scene I've been working on lately using 3ds max zbrush and substance painter. the scene is Inspired from the Luigi Rossini 1823 architectural etching folio.Hope you like. https://www.artstation.com/hamza-aatmi
here are shoots from viewport if anyone is still interested [image]http://img217.imageshack.us/img217/1223/38jq1.jpg[/image] [image]http://img403.imageshack.us/my.php?image=43mx.jpg[/image] [image]http://img480.imageshack.us/img480/696/57de.jpg[/image]