Just to echo what RexM said lighting and scale do need work. You are putting together a decent scene and have the right idea. But the textures and models aren't quite there yet. Take a look at some work from around polycount, like this model from halo reach Scratches run along the corners , and the exposed metal beneath is…
Odium: Glad you like it(Firehydrant), well you'd cry if I told you the polycount, anyway I could have made it on a 512x512 however this is texturing practice, and I want to be able to make it look as good as possible and have as many details as possible, and with a 512x512 or 256x256 all those small details will most…
[ QUOTE ] Im not too sure what it is that employers are looking for. I have seen prop artists who presented thier stuff as a series of induvidual props. what i am planning on doing next is building a level with gameplay built into it to show that i am interested in that. [/ QUOTE ] Considering in most places the next…
@AlexCatMasterSupreme Ah. I had just had trouble finding another forum where there was a decent amount of environment work posted, that got constructive feedback. I do want to work in games but also want to be able to apply at places that focus more on high poly stuff so like I said I try to alternate between pieces.…
[ QUOTE ] Hmm, Uly, I think the groups in the .obj version are still incorrect. I was playing with them and the leg packs & face are part of the "body" group. it's not a huge deal, just letting you know. [/ QUOTE ] Thanks for the comment sun. I placed all of the Cosmo's actual body is in the body group just for…
You seem to understand most concepts of environment modeling (maybe check smoothing groups again for your engine) and the technical part should not be a problem, but there is a very obvious lack of artistic vision. There is too much to crit, and im not saying its all bad or something, you already made a big part of the…
Hey Jyandel: Do you have any concepts or images to show us? Since Polycount is an art driven forum, you probably won't get much feedback untill you start posting images. F.Y.I. It's generally frowned upon to start a thread without posting images of some sort. As for breaking up the textures into sheets, it all depends on…
Thanx Guys! love the feedback :) @Jayoplus and @ Jramauri I am Going to make it Low Poly n Textured for my portfolio, i'm thinking i Might make a video of it and post it. @Duxun I got my comp like 2 years ago its pretty good I got 8 Giggty-giggity of ram Dual Nvidia Geforce 9800GT (SLI) 2.6Ghz intel Quad core duo But I…
Being able to express yourself clearly to others is a career advantage. Just saw the video recap of polycount member Josh Sing's Zbrush demo. Never heard him speak before but I though he did a good job explaining his techniques in front of an audience. Doesn't mean he's a chatterbug when he's back in his studio but public…
I actually was just about to make a topic for this since I hadn't seen one yet either and thought I couldn't possibly be the only polycounter that picked it up. I'm loving it so far, there's so much to do. I've been playing it a ton since I got it and I haven't even scratched the surface. Netherrealm Studios really knocked…