You are right, I totally forgot to add a plate! Fixed. And yes, that is the Autobot Matrix of Leadership. I am just worried because I don't want these other jobs that I just may be doing to "pay the bills" take all my time away from working on my portfolio. I know how hard it is doing the balancing act I did it all the way…
if it's trying to be realistic, it wouldn't make any statistical sense to portray a bunch of uncommon weapons without portraying all the common ones as well. It's like if you had some suburban neighbourhood with toucans flying around or something. It's not impossible, but it's pretty unlikely and makes it hard to suspend…
Maybe I'm just not understanding but I think there's an easy fix. You just want to maintain those hard edges inside of mudbox after you subdivide? Have you tried in mudbox the option under Mesh -> Add New Subdivision Level -> Smooth Positions? Uncheck that and then subdivide it a bunch of times? and to get more evenly…
Hot diggity! Pretty much going to say what everyone else already said. Killer stuff, very interesting about the hard brush, super helpful Alchemy video. I actually laughed out loud at the "bald, naked dudes..." part. You absolutely nailed it. I've been panicking because my design skills have fallen so far behind. I can't…
I can confirm that it is broken on my end too. Polar : it seems like the test client is not having the import issues that the regular client has been experiencing since yesterday. However there's no guarantee that a submission performed through Test goes through fine either (in terms of it being processed properly down the…
Vue is good but very hard to work with at first glance. If you would need a custom landscape than I would consider world machine in combination with Vue for the rendering. This workflow works best for photo realistic results (matte paintings, movie backgrounds etc.). I am a beginner but still managed to get some decent…
Well, technically he could use it while modeling, if he uses walk thru mode to control the camera instead of the standard viewport controls. I use walk thru mode so much I bound it to Shift-C. Considering Walk Thru mode works like a FPS viewport, its not that hard to get the hang of. But using it as the only method would…
Hi Check this videos http://udn.epicgames.com/Three/VideoTutorials.html great for beginners. You might have various problems, its hard to tell. 1-You need a second UVW channel for light maps. You might need to specify the size of the lightmap in UDK. 2-Are you using dynamic lights everywhere? Check your light types.…
Thanks four your feedback Ben, you are helping me so much with that! Now i changed also the small face during the loading sequence and i wrote a mail to my website provider about the possibilty to link directly to the dokuwiki without having this redirect. Yeah i will definitely show the raindrops - it's important for me…
I think another thing that makes her waistline look too low is the fact that she's barely got any hips. The silhouette doesn't fan out until the thighs, which creates the illusion that the pelvic bone is much lower than it should be. Anyway, really great work so far. My only other critique would be that her chin seems too…