Little critic: ZBrush the stones especially the parts between the stones in the arc, it's heavily visible, that the black parts are just textures that are supposed to be smal bits between the stone. Just a minor thing :)
hey thanks guys. Will only be working with photoshop (zbrush or mudbox come next year) so i guess Ill get this cause everyone tells me I need to learn.
Update: More Zbrush detail, base color polypaint, will be taking it back to Max and fixing things and adding detail to the Diffuse and making a spec in Photoshop. Pictures: Throw words at me! Thanks.
Woah, this is heavy! Really looking forward to this one. Did you photosource the broken asphalt texture and crazybump to get normal map, or did you take it into zbrush and sculpt it up? Thanks!
Two golas for it: 1. Use layered materials as many as possible. 2. Use only tileable textures, splited by polygon. Oh and use zbrush to generate as many as tileable textures possible (;.
Avs lost tonight so I had to drown my sorrows in some zBrush. Got some of the armor blocked out and now to do some planning for the rest of the body. Cheers.
iamxero: Thanks. I've been modeling for a few years, for retopology I'm using ZBrush since I didn't want to struggle with picking up a new program (topogun) while working on this.
Started modelling in ZBrush. Began by putting together zspheres. One for each arm, one for the chest, one for the neck and one for the head. Some basic sculpting to get a brief shape going.
wow, you made an acount to deter me from purchasing it? That bad eh? just kiding... :-) how is the driver support for zBrush? can you control your camera as you sculpt?
man did you try using the stitch brushes in zbrush, or using the roll function in it? that way ull be easily adding trim details, and you can generate an alpha for it fairly easy