As you mentioned, I had an idea that the ORM texture set is not used with the default shader system. However, I was confused because I saw examples of asset packages using ORM maps without any shader customization. I am new to Unity, and as you said, getting into complex shader systems will likely cause errors at this…
http://hk3f.blogspot.com/p/blog-page.html Hi all, been adjusting my blog and online resume for quite some time now. Got caught up in a situation where as an Artist and Designer I strongly feel to make a creative style resume / CV yet some people are suggesting me to make it like the example below. I have received examples…
poopipe thanks for the comment . We don't use Unreal. I am still not sure I understand it completely . How would it work in a PC game for example ? Would those huge textures need to be stored in system RAM , while loading parts to vidocard on the fly ? Isn't it going to give some micro fps drops ? Or not anymore with…
There are extensive resources in this thread: https://polycount.com/discussion/173350/upgrading-or-building-a-new-pc-this-is-the-thread-for-you/p1 https://www.logicalincrements.com/ is a very good site to check too. Generally speaking, if you're willing to build your own desktop PC, you can get a good system for…
Rigging is building the skeleton and systems that the animators will use. Things like setting up:* IK/FK blending on limbs. * Facial controls. * Motion capture integration * Rotation controllers for eyes and heads * Creating a final skeletons for the engine to use. * Creating the systems that blend and align the final…
You're doing it wrong. Stop looking for a job and start making a game. You have two general paths as a game designer - System design or Visual Design. System designers set the combat mechanics, the leveling pace, the crafting system, etc, and they should know at least the basics of programming/scripting. Visual Designers…
A vertex shader can curve a flat surface, but you can't wrap around a whole sphere (think about a plane wrapping around a sphere, it is really messy). Either take a sphere as base and use a proper coordination system (i.e. polar coords) or an other representation (unit vectors, quaternions). Or take a cube as base (think…
I have pretty extensive experience building M4 systems in both airsoft and "real steel", and can say that most middle to high end airsoft guns are a near 100% external replica of the real weapons I had worked on. That being said, yes you should take caution using airsoft as reference, but also just using any m4 style…
I would actually think that the saturation confusion must've come from feedback from artists when the HSV system was first introduced. Non grey things are saturated according to Ittens, after all. Therefore, those silly programmers, with their silly brightness and chroma. Ittens says it's Value and Saturation. Therefore,…
I'm maybe a third to half way through so far. I'm enjoying it a lot so far. Initially I found the interrogation system to be pretty hard to get to grips with but I'm finding more and more as I go on that I know which option to choose in each situation. I still feel like there was room for a lot more depth in this system…