[FONT="]Description [/FONT] [FONT="]Were ArenaNet, a studio making online worlds infused with innovation, hand-crafted excellence, and creative passion. Our passion is broadly shared; gamers made Guild Wars 2 the fastest selling MMO game in the West with more than 3 million copies sold in its first 9 months, and…
Hi! Texture-wise, I think the normal maps look a bit too intense. What's your texture creation process like? Perhaps look at some scanned and processed surfaces for reference/ visual benchmark (Megascans, Polyhaven). Also make sure you have sufficient texel density, I think walls might be a bit low res. Looking at the…
The image is just double height with both states in it. In this example, it's side by side rather than stacked on top, but the principal's the same. http://www.hull-breach.com/Talon/img/menu_title.png The normal state sets the link to be 162px wide, so you can only see the first half of the image (the other half being…
I went to Community College, not sure what the international equivalent is but it only offers 2 year associate degrees, under a state scholarship as well a scholarship directly from the school. So the state paid the majority of my costs and the school picked up the rest, if I continued to a state University I believe the…
Is sub-d modeling dead? Depends on what we want to do with it. In AAA production, it has getting less relevant. But so has AAA-production. The growth of the Indie market along with the current state of of web technologies means that human sub-d skills will become more valuable again. Think about this; Virtually all games…
Thanks for the critiques I went in and fixed (tried) all the problems you stated I noticed drastic improvement the ears it seems like it drifted away from its original spot while shaping the head next time I will put a guide overlay on top of the model so the features remain in their correct location sculpted with a 90mm…
they are 2 completely different disciplines. giving an environment artist a character to build, they are probably gonna struggle with anatomy, form and topology for animation, because they don't have the thousands of hours of practice to create something with competence, its not they are a weaker artist, its their time and…
N_Ubis Future Egypt throne room - Malodomini http://www.polycount.com/forum/showthread.php?t=147498 My idea for the throne room was to create a futuristic Egyptian throne room for a character I came up with a few years ago called N_Ubis. I imagine this throne as though it was created in a future where the ancient Egyptians…
Hello, I'm having a horrible issue with Maya LT which I paid for :( Basically I will be working on something and all of the sudden it freezes... My CPU usage for Maya LT goes to 0% and I have to end process to get it to close. This is super annoying since I pay their fee and the software doesn't even work properly. It…