Are those white lamps being used as light sources, or are you doing something with GI? It's pretty bright for the single light source outside, but it doesn't feel like other lights are really used. It's just kind of confusing as to where the lighting is coming from/what's going on with it. I'd dial down whatever is going…
Good point Tomm. I took a look at some Blizz trees and decided to thicken up the trunks and make everything more angular. And you're right the candles don't make much sense so they're going to go away soon. :} I redid the bark texture and scaled it up a bit. I also rearranged some things, it was feeling kinda empty. I…
You got a solid base to push this to the next level, so good job on your current progress. Regarding what @Sajeet said ,I really think you should work up on your lighting. Right now everything is a bit too bright, the dark areas are just not dark enough. Also your light sources does not emit enough light in to your scene,…
Here's the full draft. 100 words over, so editing will be rough. I'm also still very concerned with stilted pacing. I plan to refer to Diana as Diana earlier on in the text, since the use of "her" becomes confusing with the introduction of Leona. Still deciding where to make that change, however. Do you know how to kill a…
Hi @SopheeJay! Tested the meshes in U4.27 in a default Third Person Level (using UV01 as lightmap UVs). I think the issue is caused by the shading/vertex normals of the meshes (smooth corners?) combined with the angle of the directional light. Baked Light in Production quality, Static Lighting Level Scale 0.5, Num Indirect…
Hey dude! So, technically speaking your models look great. Solid topology. I think there are two main things that are missing here for me: 1. Unfortunately, you didn't nail the main feeling of the concept. For me, that's the glowy green light coming from the tunnel, and in general the fact that it's very bright and has…
Hey everyone! I’m currently working on a cinematic scene in Unreal Engine 5 and would love some feedback—especially on the lighting. I’m still fine-tuning the textures alongside the lighting, but my goal is to create a soft, nostalgic mood—something that feels like a distant memory from the early 1940s or late 30's. I’ve…
Hello, 1. Not at all. If the player can't see it and it doesn't cause performance or lighting issues, it doesn't matter. 2. Double sided materials are slightly more expensive, but IMO worth it if it means you don't have to manage double sided geo. Using both at the same time would be completely redundant. Note that in VR…
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okno: I have a 7900 GS... right now if you can afford it I wouldn't settle for anything less than an 8800 - if you go for the 7 series it will be outdated as soon as you've bought it. I haven't done any animation in a long time (and I was never very good at it), so I thought I should get some practise in! :) Quick test…