Those metal shelving that can be seen at either end of the basement side with the stairs... they look like they are the same shelving unit, and so in theory could be replicated meshes, but they also look a lot different in sizes. Is this just a perspective issue on the concept?
Hello All, I am looking to contract a 2D artist that is familiar with the art style in Paper Mario: The Thousand-Year Door. Here is an example of what we'd like replicated: If interested, please reach out to me at Libio1991@gmail.com. Thanks!
hey all, there is my first post at polycount :) I am starting my first projet with vray. To be simple, I will try to replicate my office at home. There is some low shadow sample on desk.. ill fix that. ill post the picture of the original room
Yeah I think my main problem is seeing these AAA level models and textures and thinking they're easy to replicate. Some textures look deceivingly simple. I'll keep practicing and try to lower my expectations. Thank you for the encouragement.
Hey miauu, Thank you so so much for this! It worked like a charm :) I'll inspect it further as see if I can replicate something similar without looking to interiorise what I've learned! Again, thank you thank you!!
You don't need to replicate how you would do the unwrapping in Maya; in Max you can make a planar projection on the pieces, then use the straighten feature to get cylindrical strips perfectly straight (only works well with quads though).
That's to keep people from building penis skyscrapers and breast fall out shelters... The concept looks interesting, but I'm burnt out on the damn LEGO games. They will never be able to replicate the fun of dumping a million bricks on your living room floor!
Exciting! I think the most important thing for this would be getting the lighting to be extremely impressive, as that would sell the mood the most. Check out this video and see if you can replicate the effects: [ame] https://www.youtube.com/watch?v=UwEuSxAEXPA[/ame]
Prosomogy : keep in mind that this game has a cartoony art direction . you have to simplify all the details to give it a clean look . try to replicate the base items if you can . You obviously dont lack the tehnical part . Good luck
How many triangles in your high poly really does not matter. If you want to replicate that fidelity, just eye ball it in Zbrush compared to the sculpts that you see. There's no real limit that you need to be concerned with unless it becomes a technical issue.