Heyho! Well, I registered to join the Riot Art Contest. I'm a Game Art & Animation student from Germany, still a f*cking noob in the 3D world, but willing to practice, practice, practice! So one day everyone will know my name because of my awesomeness! xD
Honestly, if you want to practice on the go, just practice traditional painting skills. Trying to texture 3d models on a tablet with any sort of accuracy is just going to be a frustrating experience that won't teach you much. Practicing good ol' painting will, and those skills will translate to painting textures.
Surf the net for tuts, read/watch'em. Then practice practice practice The 2d/3d discussion forum here could help with more complicated techniques. And http://forums.cgsociety.org/ is a great pace to find all kinds of tuts for programs. Also there's good tutorials that come with Max for beginers. Help -> Tutorials
I know i know =) This is Bi-monthly challenge ended but i work on it yet xd . This is realy good for me, i learned and up many thing on practice what i knew only theoretic. But ... i setuped deadline for myself - middle June hehe. It's time to finish =)
We polycounters love to help, but we need to know what sort of problems you have before helping! Otherwise, here's my attempt at helping you: Perfect practice makes perfect. You can practice all you want, but you need to practice smart or you won't get anywhere! :)
people do say practice makes perfect, but musicians tend to have a different saying. Perfect practice makes perfect. This holds true for art as well. If your doing something for practice you really should practice doing something as perfectly as you can. Allot of people who are new tend to want to rush to get a finished…
Here's a good place to start: https://www.youtube.com/user/FZDSCHOOL?feature=watch FZD School of Design. He has posted up over a 100 videos talking about this very subject, all pertaining to the Game and Entertainment Industry. Remember, learn the fundamentals... the science behind why design works. Then, practice,…
Practicalities aside.....It's just too sad to give up on developing your skills and mind yourself and farm it all out to AI. If I did that, it would be like saying I'm incapable of growing myself, that there's no point striving to be better or more capable or more knowledgeable. It's just too sad. If you - general "you",…
While this thread is good for best practices in UV unwrapping in a general sense I am interested on how to apply these best practices in specific scenarios. What I'll do is provide my methods of applying UV unwrapping practices and at any moment if you see parts of what I do that isn't really good or up to best practices…