Hi, any ideas on how to smooth the bevel using weighted normals to get the same look as the tutorial ? no matter what I do, the bevel looks sharp. https://drive.google.com/drive/folders/10a8zcuozRHiK_E82KO6FSh3eOQdw9ttf?usp=sharing - Blender Scene is here
Besides using Edit Normals modifiers, you could also maybe fix it by selecting all the faces and pressing Retriangulate (Editable Poly > Edit Polygons > Retriangulate)? The file probably only holds the point order for each face instead of per-triangle, and so the results are going to vary based on the method used by an app…
I often need to make straight a piece of photogrammetry or just a photo I want to project onto certain regular geometry . With "straightening" I mean something irregular and slightly deformed to become something having equal intervals and X/Y alignment typical for a texture. A baroque building facade for example or a road…
This looks fantastic! =) I do agree with the others though, at the moment it reads a bit more like a barn than a cabin. The details are really strong, especially the vegetation growing up the planks and the aged, damaged roof. Those elements work beautifully and add a lot of character.
No biggies on the comments, females be difficult yo! (for me)That is why i am learning the, how to's, probably should've done those studies before the dudes but well, as said in the threads i went to "heroic types". Anywho, i said i'd come back and have since this is a long trek of learning things i do not do or nor have i…
Without wetness and grain effect. With wetness and graint effect. I got the 3D models from Lotpixel. I used 8K resolution. I rendered in Blender / Cycles.
Necesito apoyo de un artista 3D que tenga experiencia trabajando con Unity, además de conocimientos sólidos en realidad virtual y animación. El objetivo es desarrollar contenido visual que pueda integrarse en proyectos VR, por lo que es fundamental que el candidato esté familiarizado tanto con modelado 3D como con la…